Waterworks Zone

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Overview

Waterworks Zone is a massive dam. Gimacian used it to cut off the animals' water supply. It has tanks of water that are being stored. This zone has 2 acts, both of which are Surge only, and a boss. This level takes inspiration from the Itaipu Dam, a hydroelectric dam located on the border between Brazil and Paraguay.

Inside the dam - concept by svgmovement

Outdoors - concept by svgmovement

Enemies

Salamander

An electric salamander with a ruler. Inspiration: Salamander

Concept by svgmovement


Harrier

A long winged harrier that swoops down on Surge. Inspiration: Circus buffoni

Concept by svgmovement
Mode of attack: swoop down


Marmots

A peaceful and an angry marmot. The peaceful marmot (green) just walks around. The angry one attacks with a chain.

Concept by svgmovement
Angry marmot throwing the chain


Boss

A winged salamander affected by dark magic. The original owner of the dam, now turned against Surge. The original idea of a giant salamander was discussed on the forums here.

Normal winged salamander
Size comparison and early boss fight design
Size and color comparison
Draft design of current boss fight


Gimmicks

Creative Gimmicks for Waterworks:

Concept art
The brown platforms are in fact the ones that rise and fall,
and the blue-green gear on the side is meant to move the 
platforms (or the water). -- svgmovement


Interactive platforms
The green one is supposed to be propeller-powered. The blue 
cylinder would be the rolling platform. My idea was that Surge
would run on top of the cylinder (circle from 2D), and rotate
it to move forward. -- svgmovement


Rock face, pipes, platforms
The backdrop here is a rock face.
In front of the rock face is supposed to be the transport pipe.
At the very front are platforms suspended by cables. -- svgmovement


Waterworks1.png

Waterworks2.png

Waterworks3.png

Waterworks4.png

Waterworks.png

Prototypes

In February 2018, the first prototype of Waterworks was created. He represented the small level without enemies. Later, the level was completely redesigned and expanded.

The prototype of level, Level map (click to view in full)