Difference between revisions of "Waterworks Zone"
SilverstepP (Talk | contribs) (Created page with 'Waterwork Zone is basically a massive dam that Sonic must scale. Gimacian apparantly built this to cut off the animals' water supply. It has tanks of water that are being stored.…') |
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− | + | == Overview == | |
+ | |||
+ | Waterworks Zone is a massive dam. Gimacian used it to cut off the animals' water supply. It has tanks of water that are being stored. This zone has 2 acts, both of which are Surge only, and a boss. This level takes inspiration from the [https://en.wikipedia.org/wiki/Itaipu_Dam Itaipu Dam], a hydroelectric dam located on the border between Brazil and Paraguay. | ||
+ | |||
+ | [[File:Stir-tank-5a.jpg|512px|thumb|left|Inside the dam - concept by svgmovement]]<br clear="all"> | ||
+ | |||
+ | [[File:Electric-hazard-5.jpg|512px|thumb|left|Outdoors - concept by svgmovement]]<br clear="all"> | ||
+ | |||
+ | == Enemies == | ||
+ | |||
+ | === Salamander === | ||
+ | |||
+ | An electric salamander with a ruler. Inspiration: ''[https://en.wikipedia.org/wiki/Fire_salamander Salamander]'' | ||
+ | |||
+ | [[File:Waterworks-salamander.jpg|512px|thumb|left|Concept by svgmovement]] | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | === Harrier === | ||
+ | |||
+ | A ''long winged harrier'' that swoops down on Surge. Inspiration: ''[https://en.wikipedia.org/wiki/Long-winged_harrier Circus buffoni]'' | ||
+ | |||
+ | [[File:Waterworks-harrier.jpg|512px|thumb|left|Concept by svgmovement]] | ||
+ | |||
+ | [[File:Circus-swoop-down.jpg|512px|thumb|left|Mode of attack: swoop down]] | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | === Marmots === | ||
+ | |||
+ | A peaceful and an angry marmot. The peaceful marmot (green) just walks around. The angry one attacks with a chain. | ||
+ | |||
+ | [[File:Waterworks-marmot.jpg|512px|thumb|left|Concept by svgmovement]] | ||
+ | |||
+ | [[File:Marmot-chain-edit1.jpg|512px|thumb|left|Angry marmot throwing the chain]] | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | == Boss == | ||
+ | |||
+ | A winged salamander affected by dark magic. The original owner of the dam, now turned against Surge. The original idea of a giant salamander was discussed on the forums [https://forum.opensurge2d.org/viewtopic.php?pid=15206#p15206 here]. | ||
+ | |||
+ | [[File:Waterworks-Boss-Concept-A.jpg|512px|thumb|left|Normal winged salamander]] | ||
+ | [[File:Waterworks-Boss-Concept-B.jpg|512px|thumb|left|Size comparison and early boss fight design]] | ||
+ | [[File:Waterworks-Boss-Concept-C.jpg|512px|thumb|left|Size and color comparison]] | ||
+ | [[File:Waterworks-Boss-Concept-G.jpg|512px|thumb|left|Draft design of current boss fight]] | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | == Gimmicks == | ||
+ | |||
+ | Creative Gimmicks for Waterworks: | ||
+ | |||
+ | [[File:Concept-waterworks-scene1-reduced.png||thumb|left|Concept art]] | ||
+ | ''The brown platforms are in fact the ones that rise and fall, | ||
+ | and the blue-green gear on the side is meant to move the | ||
+ | platforms (or the water). -- svgmovement'' | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | [[File:Concept-waterworks-scene2-reduced.png||thumb|left|Interactive platforms]] | ||
+ | ''The green one is supposed to be propeller-powered. The blue | ||
+ | cylinder would be the rolling platform. My idea was that Surge | ||
+ | would run on top of the cylinder (circle from 2D), and rotate | ||
+ | it to move forward. -- svgmovement'' | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | [[File:Concept-waterworks-scene3-reduced.png||thumb|left|Rock face, pipes, platforms]] | ||
+ | |||
+ | ''The backdrop here is a rock face. | ||
+ | In front of the rock face is supposed to be the transport pipe. | ||
+ | At the very front are platforms suspended by cables. -- svgmovement'' | ||
+ | |||
+ | <br clear="all"> | ||
+ | |||
+ | [[File:Waterworks1.png]] | ||
+ | |||
+ | [[File:Waterworks2.png]] | ||
+ | |||
+ | [[File:Waterworks3.png]] | ||
+ | |||
+ | [[File:Waterworks4.png]] | ||
+ | |||
+ | [[File:Waterworks.png]] | ||
+ | |||
+ | == Prototypes == | ||
+ | In February 2018, the first prototype of Waterworks was created. He represented the small level without enemies. Later, the level was completely redesigned and expanded. | ||
+ | <br> | ||
+ | [[File:WWZ_prototyp_Level_Map.png|300px|thumb|left|The prototype of level, Level map (click to view in full)]] | ||
+ | |||
+ | |||
+ | [[Category:Development]] | ||
+ | [[Category:Levels]] |
Latest revision as of 01:23, 1 September 2022
Overview
Waterworks Zone is a massive dam. Gimacian used it to cut off the animals' water supply. It has tanks of water that are being stored. This zone has 2 acts, both of which are Surge only, and a boss. This level takes inspiration from the Itaipu Dam, a hydroelectric dam located on the border between Brazil and Paraguay.
Enemies
Salamander
An electric salamander with a ruler. Inspiration: Salamander
Harrier
A long winged harrier that swoops down on Surge. Inspiration: Circus buffoni
Marmots
A peaceful and an angry marmot. The peaceful marmot (green) just walks around. The angry one attacks with a chain.
Boss
A winged salamander affected by dark magic. The original owner of the dam, now turned against Surge. The original idea of a giant salamander was discussed on the forums here.
Gimmicks
Creative Gimmicks for Waterworks:
The brown platforms are in fact the ones that rise and fall, and the blue-green gear on the side is meant to move the platforms (or the water). -- svgmovement
The green one is supposed to be propeller-powered. The blue cylinder would be the rolling platform. My idea was that Surge would run on top of the cylinder (circle from 2D), and rotate it to move forward. -- svgmovement
The backdrop here is a rock face. In front of the rock face is supposed to be the transport pipe. At the very front are platforms suspended by cables. -- svgmovement
Prototypes
In February 2018, the first prototype of Waterworks was created. He represented the small level without enemies. Later, the level was completely redesigned and expanded.