TODO Sprites
From Open Surge Engine Wiki
This section is deprecated due to newer versions. We ask that you don't use the information provided in this section, but read up on the most recent information available on this wiki or in the forum.
This page has been kept for historical purposes.
Overview
This is the list of sprites that must be developed by the community. If you want to help us out, please take a look at http://opensnc.sourceforge.net/forum/viewforum.php?id=9
The graphics of the sprites are put in the images/ folder. You can use them as a reference. Also, take a look at the Art Specification Document
For level graphics, please refer to TODO Level GFX
Tasks
Any small variations on the dimensions specified below will also be accepted.
More items will be added soon.
Task | Assigned to | % |
---|---|---|
High priority | ||
Medium priority | ||
Full spritesheet: Gimacian the Dark
Dimensions: 50x70 pixels |
- | 0% |
Full spritesheet: Sharp
Dimensions: 50x50 pixels |
- | 0% |
Low priority | ||
Completed tasks | ||
Doors and switches | Celdecea | 100% |
Spikes | Celdecea | 100% |
Bumper | Celdecea | 100% |
Checkpoint orb | Celdecea | 100% |
DNA Doors | SilverstepP | 100% |
Shields: normal, fire, thunder, acid, wind, water | SilverstepP & Celdecea | 100% |
Item boxes | Celdecea | 100% |
Springs: yellow, red, blue - in 8 directions | Celdecea | 100% |
Level "act" icons - this is composed by three sprites: act1, act2, act3 | Christopher Martinus | 100% |
Message boxes. Details here: [1] | d1337r | 100% |
HUD graphics | Alexandre | 100% |
Big ring. | Gaivota | 100% |
Rings. Two animations: active (spinning) and disappearing | Gaivota and Alexandre | 100% |
Blue rings. Just a recolor from the above item. | Gaivota and Alexandre | 100% |
Full spritesheet: "Charge" the Badger | SilverstepP and contributors | 100% |
"Pause" sprite (the one that appears when you pause the game) | SilverstepP | 100% |
Full spritesheet: "Neon" the Squirrel | Joao Victor | 100% |
Explosion sprite. This appears when you kill baddies or break item boxes. | OpenGameArt | 100% |
Invincibility stars | Alexandre | 100% |
Full spritesheet: "Surge" the Rabbit | Joao Victor | 100% |
Teleporter. It has two animations: idle, active. | d1337r | 100% |
End of level machine (the one that appears after you defeat a boss and that releases little animals upon explosion) | Mateus Reis & SilverstepP | 100% |
"GOAL" sign | MTK358 | 100% |
Little animals: the ones that are created after the player kills the baddies. Use open source/free mascots. | Joao Victor | 100% |
Title screen logo | Joao Victor | 100% |
"GOAL" flag (if you touch it, then you clear the level) | Joao Victor | 100% |