Difference between revisions of "Sunshine Paradise"
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[[File:Ssp_concept.png|600px|thumb|left|Concept by svgmovement]] | [[File:Ssp_concept.png|600px|thumb|left|Concept by svgmovement]] | ||
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=== Act 1 === | === Act 1 === | ||
− | This act must be '''very easy''' to get through. The idea is that the player should get familiar with the controls: learn how to walk, run, jump, etc. | + | This act must be '''very easy''' to get through. The idea is that the player should get familiar with the controls: learn how to walk, run, jump, etc. Important guidelines: |
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− | Important guidelines: | + | |
* give the player '''lots of space''' to run (giving him/her the speed shoes would be nice) | * give the player '''lots of space''' to run (giving him/her the speed shoes would be nice) | ||
* plenty of green areas | * plenty of green areas | ||
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* please avoid restricted/clumsy areas: give the player a large, open space. | * please avoid restricted/clumsy areas: give the player a large, open space. | ||
* NO WATER (it's okay to have waterfalls, but the player must not get too much into water) | * NO WATER (it's okay to have waterfalls, but the player must not get too much into water) | ||
− | ** remember: the player may not know how to play yet! | + | ** remember: the player may not know how to play yet! Make things easy! |
[[File:Sspsvg_act1.png|600px|thumb|left|Concept by svgmovement]] | [[File:Sspsvg_act1.png|600px|thumb|left|Concept by svgmovement]] | ||
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=== Act 2 === | === Act 2 === | ||
− | Act 2 must also be '''easy''' to get through, but it's okay to have a few easy obstacles for the player. | + | Act 2 must also be '''easy''' to get through, but it's okay to have a few easy obstacles for the player. Give the player a straightforward direction to follow: avoid confusing areas. Important guidelines: |
− | + | ||
− | Important guidelines: | + | |
* give the player '''lots of open space''' | * give the player '''lots of open space''' | ||
* please avoid restricted/clumsy areas: give the player a large, open space. | * please avoid restricted/clumsy areas: give the player a large, open space. | ||
* lots of waterfalls | * lots of waterfalls | ||
− | * | + | * a little bit of water |
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[[File:Sspsvg_act2.png|600px|thumb|left|Concept by svgmovement]] | [[File:Sspsvg_act2.png|600px|thumb|left|Concept by svgmovement]] | ||
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'''Boss act.''' | '''Boss act.''' | ||
− | The boss is a Big Wolf, as suggested by | + | The boss is a Big Wolf, as suggested by João Victor. It will stay behind the platforms, and Surge must jump on his head a few times. The Big Wolf will try to punch the player. The animation below illustrates a battle: |
− | [[File:Bigwolf.gif|400px||left|Concept by | + | [[File:Bigwolf.gif|400px||left|Concept by João Victor]] |
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* '''T-bar zipline''': Ride on it and zoom down! | * '''T-bar zipline''': Ride on it and zoom down! | ||
[[File:Sspsvg_zipline.png|300px|thumb|left|Concept by svgmovement]] | [[File:Sspsvg_zipline.png|300px|thumb|left|Concept by svgmovement]] | ||
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== Level-specific enemies == | == Level-specific enemies == | ||
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− | * '''Wolf:''' Your basic enemy that walks left and right (nickname: ' | + | * '''Wolf:''' Your basic enemy that walks left and right (nickname: 'Wolfey'). |
[[File:Sspsvg_wolf.png|300px|thumb|left|Concept by svgmovement]] | [[File:Sspsvg_wolf.png|300px|thumb|left|Concept by svgmovement]] | ||
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− | * '''Fish:''' A regular fish/piranha that jumps in and out of the water (nickname: ' | + | * '''Fish:''' A regular fish/piranha that jumps in and out of the water (nickname: 'Blowfish'). |
[[File:Sspsvg_fish.png|300px|thumb|left|Concept by svgmovement]] | [[File:Sspsvg_fish.png|300px|thumb|left|Concept by svgmovement]] | ||
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== Cutscenes == | == Cutscenes == | ||
− | The cutscenes are held according to the [[Game Story]]. | + | '''The cutscenes are dropped for now.''' |
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+ | The cutscenes, held according to the [[Game Story]]. | ||
=== Before Act 1 === | === Before Act 1 === | ||
− | Storyboard made by | + | Storyboard made by João Victor: |
[[File:Surgestoryboard1.jpg]] | [[File:Surgestoryboard1.jpg]] |
Revision as of 22:10, 26 August 2019
Contents
Overview
Philosophy
This first level is very easy to get through. It has a sunny background, water on the background and some mountains. Green trees, lots of grass, a good looking water flow and a few mountains will do the trick.
Before building up such a level, it's important to think about who the user is. Our average user is not used to play Open Surge: his/her playing skills may be weak. Therefore, making a complex level with too many visual elements or obstacles is counter-productive, as it will frustrate the player. Let the user run. Leave plenty of open, free spaces.
Think about the user. Keep it simple.
Act 1
This act must be very easy to get through. The idea is that the player should get familiar with the controls: learn how to walk, run, jump, etc. Important guidelines:
- give the player lots of space to run (giving him/her the speed shoes would be nice)
- plenty of green areas
- avoid too many obstacles and/or puzzles
- please avoid restricted/clumsy areas: give the player a large, open space.
- NO WATER (it's okay to have waterfalls, but the player must not get too much into water)
- remember: the player may not know how to play yet! Make things easy!
Act 2
Act 2 must also be easy to get through, but it's okay to have a few easy obstacles for the player. Give the player a straightforward direction to follow: avoid confusing areas. Important guidelines:
- give the player lots of open space
- please avoid restricted/clumsy areas: give the player a large, open space.
- lots of waterfalls
- a little bit of water
Act 3
Boss act.
The boss is a Big Wolf, as suggested by João Victor. It will stay behind the platforms, and Surge must jump on his head a few times. The Big Wolf will try to punch the player. The animation below illustrates a battle:
Level-specific objects
Objects
- T-bar zipline: Ride on it and zoom down!
Level-specific enemies
- Jumping flower: Keeps jumping like a spring (nickname: 'Springfling').
- Wolf: Your basic enemy that walks left and right (nickname: 'Wolfey').
- Fish: A regular fish/piranha that jumps in and out of the water (nickname: 'Blowfish').
- Mosquito (act 2 only): If it sees you, it comes after you (nickname: 'Stalker').
Level-specific friends
- Water skimmer (act 2 only): A spider or insect that stays in the surface of the water (nickname: 'Skaterbug').
- It jumps on the surface of the water, and the player is able to get on top of it, and travel through it - that is, move right, without diving into the water, like if it was a boat of some sort
- References: Gerridae
Cutscenes
The cutscenes are dropped for now.
The cutscenes, held according to the Game Story.
Before Act 1
Storyboard made by João Victor:
Between act 1 and act 2
I think we may simply drop this one?
Between act 2 and act 3
At the river bank, Surge sees a dam. Surge: "What the... that dam wasn't here yesterday. How the heck did that get built so fast?!" Surge looks around, but Neon isn't there. Surge: calls out in the surrounding forest desperately "Neon? Are you okay? Where are you? Neon? Neon?!" Surge: "Neon must've been captured... or maybe he ran off when he saw some of those creatures. Either way, he's in trouble and I have to find him." An anteater comes out of the woods. Anteater: yells "HELP! They're coming! Run! Run for your life!" The anteater gets grabbed by two of them and they disappear with the anteater in shroud of black mist. Surge is in shock. Surge: "What!? It's just gone... just like when Neon and I – wait a second... I remember these things! They appear out of nowhere and ambush whoever they are after. So, these strange creatures of darkness are the ones behind the disappearances of innocent animals... and more of them are starting to appear. Looks like it's up to me to stop whoever's behind this..."
Act 3
When Surge sees the boss...
Surge: "Wh-what are you?! Where are all my friends?!" The giant creature just growls at him. Surge quickly goes from shock to rage. Surge: "Okay, that's IT! You're going down! I've had it with with you monsters! I'm gonna put a stop to the disappearances right here and now!"
After act 3
A young deer comes out of the woods after the boss is beaten. Young deer: "Surge! Please help us!" Surge: "What's wrong?" Young deer: "That dam is cutting off our water supply... we are running out of clean water to drink!" Surge: "Don't worry, I'll get your water back!" young deer: "Thank you!" Surge: "Now, run! It isn't safe here!" The young deer does so. Surge: to himself "Maybe Neon just was concerned about this thing too and went to investigate... either way, I've got to figure out a way to get these animals' water supplies back!"
Old stuff