Difference between revisions of "Sunshine Paradise"
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== Level-specific objects == | == Level-specific objects == |
Revision as of 23:09, 25 February 2012
This article is a stub. This typically means the article is a placeholder for more content to come. Knowledgeable users are encouraged to help expand the article.
Contents
Overview
This first level is very easy to get through. It has a sunny background, water on the background and some mountains. Green trees, lots of grass, a good looking water flow and a few mountains will do the trick.
Level-specific objects
- T-bar zipline: Ride on it and zoom down!
- Bouncy vines: A stretchy rope that can spring you up.
- Inconveniently placed rock: A simple object that stumbles the player at certain points.
- Curvy road: Also known as a corkscrew, the player twists upon walking on it.
- Barrels (in front of the waterfalls, act 2 only): Shoots you on given directions like the barrels from Donkey Kong games (SNES)
Level-specific enemies
- Jumping flower: Keeps jumping like a spring (Possible nickname: 'Spring Fling').
- Wolf: Your basic enemy that walks left and right.
- Fish: A regular fish/piranha that jumps in and out of the water.
- Mosquito (act 2 only): If it sees you, it comes after you. (Possible nickname: 'Stalker')
- Water skimmer (act 2 only): A spider or insect that stays in the surface of the water. (Possible nickname: 'Skaterbug') (References: [1])
Boss
A Big Wolf, as suggested by Joao Victor. The boss will be behind the platforms. and Surge must jump on his head a few times. The Big Wolf will try to punch the player. The animation below illustrates a battle:
Cutscenes
The cutscenes are held according to the Game Story.
Before Act 1
Storyboard made by Joao Victor: