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- "Charge" the Badger
- "Neon" the Squirrel
- "Surge" the Rabbit
- 2.5D levels
- 2.5D levels/pt
- API Reference
- Advice for script developers
- Art Specification Document
- Art workflow
- Backgrounds
- Backgrounds/es
- Brickset Editor Tool
- Bricksets
- Bricksets/es
- Bricksets/ru
- Building on GCC
- Building on MSVC
- Case studies
- Case study 1: Simple Enemy
- Case study 2: Door and Switch
- Case study 3: Lady Bugsy
- Case study 4: Custom Boss
- Case study 5: Customizing the HUD
- Case study 6: Modularity & Components
- Characters
- CodeWatcher
- Colors
- Colors/es
- Colors/pt
- Compiling the Source Code
- Configure your software
- Contact the developers
- Contact the developers/es
- Contact the developers/pt
- Crystal Temple
- FAQ
- FAQ/es
- FAQ/pt
- FAQ/ru
- Fonts
- Game Design Document
- Game Story
- Gameplay Elements
- Gimacian the Dark
- Groups
- Guide for new custom object designers
- Help-docs-needed/es
- How can I help?
- How can I help?/es
- How can I help?/pt