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  • == About Level Creator == Level Creator, also known as LC, is an independent software written by Sascha de
    2 KB (295 words) - 18:35, 23 November 2020
  • ** [http://forum.opensurge2d.org/viewtopic.php?id=1931 Development Version] ** [[How to make a level]]
    3 KB (444 words) - 19:50, 14 March 2024
  • .... It creates the experience of joy with its gameplay, graphics, sounds and level design featuring a style from the 90's. ...es: level-specific and generic. Level-specific gimmicks appear in a single level and are in line with its theme. Generic gimmicks appear in multiple levels
    12 KB (1,870 words) - 00:18, 11 July 2022
  • This first level is very easy to get through. It has a sunny background, water on the backgr ...Open Surge; their playing skills may be weak. Therefore, making a complex level with too many visual elements or obstacles is counter-productive, as it wil
    6 KB (1,006 words) - 23:25, 21 March 2022
  • ...tive play and the individual abilities of the characters. It's a very easy level to get through. The level has a "Roman architecture" style, with some olympic themes involved in it.
    1 KB (166 words) - 02:55, 1 September 2021
  • ...da Pop Zone''' was a scrapped level that was once part of the game's level development. It was never completed. The only things left are concept sketches, as seen ...around, etc. Few concept art sketches were made, but there were no actual level graphics were created (except for some soda bottles and enemies.)
    2 KB (394 words) - 07:29, 21 September 2022
  • == Level graphics == ** winning (level cleared)
    4 KB (571 words) - 08:27, 10 August 2021
  • | Level snapshots - [http://opensnc.sourceforge.net/forum/viewtopic.php?id=979 requ | Level templates - [http://opensnc.sourceforge.net/forum/viewtopic.php?id=66 reque
    16 KB (2,265 words) - 18:57, 11 June 2018
  • ...translators are asked to keep their .lng files up to date. The game is in development and new texts may be included in new versions. ...e select", press right 3 times and enter. You'll see a list displaying all level files.
    9 KB (1,291 words) - 01:18, 26 September 2023
  • People all around the world work on this project. The development team is divided in seven areas of skill: We need new people to work on this project. If you want to become part of the development team, please [http://opensnc.sourceforge.net/home/contact.php contact us].
    4 KB (572 words) - 18:08, 5 September 2010
  • | Level: [[Sunshine Paradise]] | Level: [[Waterwork Zone]]
    3 KB (367 words) - 18:19, 25 February 2012
  • Please select a level: [[Category:Development]]
    182 B (20 words) - 18:12, 25 February 2012
  • For level graphics, please refer to [[TODO Level GFX]] | Level "act" icons - this is composed by three sprites: act1, act2, act3
    3 KB (426 words) - 18:18, 25 February 2012
  • ...a general [[Art Specification Document]] that is used as a guideline. The level artists will develop commonly used graphics such as: floors, walls, slopes, | [[Tutorial Level]]
    2 KB (254 words) - 03:10, 22 February 2011
  • ** Brickset designer will prepare level samples [[Category:Development]]
    2 KB (242 words) - 16:54, 4 September 2010
  • ...ored. This zone has 2 acts, both of which are Surge only, and a boss. This level takes inspiration from the [https://en.wikipedia.org/wiki/Itaipu_Dam Itaipu ...ks was created. He represented the small level without enemies. Later, the level was completely redesigned and expanded.
    3 KB (508 words) - 01:23, 1 September 2022
  • ...in a cave setting. Water appears here, and this serves as the 'hard' water level. ...has a high water level and many underwater areas on this level, making the level somewhat difficult. But near the underwater areas, there are hidden areas,
    766 B (112 words) - 15:03, 26 July 2021
  • ...atformers in general ('''see also:''' [[How to make a level|how to use the Level Editor of Open Surge]]). ...SIGGRAPH symposium on Video games.</ref>. The concept of rhythm is key in level design, and it shall be emphasized throughout the whole article. Open Surge
    14 KB (2,465 words) - 00:48, 29 August 2021
  • This tutorial explains how to make a basic level using the built-in Level Editor. At the time of this writing, the latest version of the game is 0.5. ...introduction to the built-in Level Editor. You'll be able to make your own level in just a '''few minutes''', but only with basic features like simple platf
    6 KB (1,035 words) - 13:38, 24 December 2021
  • ...acts and a boss act. 'Neon' and 'Charge' will be the only two to play this level. ...rolleys and mine carts carrying crystals to the Sky Fortress... The entire level is shimmering with heat.
    899 B (155 words) - 21:48, 17 April 2010
  • === Story development === === Character development ===
    32 KB (5,110 words) - 21:22, 11 April 2010
  • | Level: [[Sunshine Paradise]] | [[Tutorial Level]] - references: [http://www.youtube.com/watch?v=vyBi_Vcwmp8&feature=related
    3 KB (450 words) - 18:25, 25 February 2012
  • [[File:Brickset_tool1.png||thumb|right|Desert level brickset]] [[Category:Level development]]
    1 KB (158 words) - 22:45, 25 December 2022
  • [[Category:Level development]]
    940 B (131 words) - 18:35, 23 November 2020
  • ...ates grid-compatible bricks (press G on the [[How_to_make_a_level|built-in level editor]] to enable the grid) [[Category:Level development]]
    3 KB (572 words) - 02:48, 22 July 2018
  • We then build the level using the 64x64 big blocks is this same 'tile group template' going to be used for every level?
    10 KB (1,754 words) - 20:33, 7 May 2011
  • | Level music | Level building: act 1
    2 KB (329 words) - 18:14, 25 February 2012
  • == Demo Level == Screenshots of the Demo Level of the Development version
    1 KB (140 words) - 02:18, 17 August 2018
  • ...h can be found at [http://opensurge2d.org opensurge2d.org]. Do not use the development builds, unless you're an advanced user and have a specific reason to do so. Make sure to test the latest development version of Open Surge. Why? Because it features new stuff that isn't availa
    4 KB (651 words) - 23:17, 23 September 2021
  • ** [[How to make a level/it|Come fare un livello?]] * [[Level specification/it|Indicazione dei livelli]]
    4 KB (584 words) - 16:41, 10 June 2013
  • {{Other languages|title=How to make a level}} // my level
    5 KB (782 words) - 00:12, 23 August 2015
  • ...click the buttons. However, I recommend you to select your preferred zoom level and work always with it. [[Category:Level development]]
    5 KB (794 words) - 02:52, 21 December 2022
  • | Level templates - [http://opensnc.sourceforge.net/forum/viewtopic.php?id=66 solic | Level Editor Grid - [http://opensnc.sourceforge.net/forum/viewtopic.php?id=127 so
    16 KB (2,405 words) - 18:48, 5 May 2016
  • == Level-specific enemies == == Level-specific friends ==
    9 KB (803 words) - 13:14, 6 April 2018
  • [[Category:Level development]]
    2 KB (324 words) - 18:17, 15 January 2023