Game Design Document
This article is a stub. This typically means the article is a placeholder for more content to come. Knowledgeable users are encouraged to help expand the article.
Contents
- 1 Introduction
- 2 List of game modes
- 3 Controls
- 4 Main Characters
- 5 Main items
- 6 Levels
- 6.1 1P Game Mode Levels
- 6.1.1 Sunshine Paradise
- 6.1.2 Waterworks Zone
- 6.1.3 Rainbow Realm Zone
- 6.1.4 Black Forest Zone
- 6.1.5 City Chill Zone
- 6.1.6 Music Stadium
- 6.1.7 Dragon Egg Zone
- 6.1.8 Crystal Temple
- 6.1.9 Spring Forge Zone
- 6.1.10 Magma Mine Zone
- 6.1.11 Sky Fortress
- 6.1.12 Sky Brawl
- 6.1.13 Dimensional Gate
- 6.1.14 Demonic Duel
- 6.2 Bonus Stages
- 6.3 Tutorial
- 6.1 1P Game Mode Levels
- 7 Level Editor
- 8 Game MODs ("moddable" capabilities)
Introduction
Philosophy
Create a free, moddable, quality retro-style 2D sidescroller inspired by old-school games.
Our goal is that this game becomes fun, popular and widespread. It should work on both old/slow and recent/fast computer hardware, and it should also work on diverse operating systems (like Windows and GNU/Linux). The download should be small, so that people with slow connections can play the game as well. The graphics are low res.
Open Surge is focused on kids, teens and young adults. As the basic requirements make it easily accessible by almost everyone, we expect that this game becomes available (worldwide) everywhere: personal computers, schools, software repositories of Linux distributions, fan communities, homebrew systems, etc.
It's also of our best interest that users keep playing Open Surge after they have cleared the regular levels. In order to achieve that goal, we provide a level creation mechanism: players are able to create their own levels using the level editor. As Open Surge features a flexible engine, players can also modify it in order to make their own games.
Overview
This simplified design document covers the 1P Game mode and it reflects our vision of what the game will look like on version 1.0. Some details may change whenever necessary, but the basic idea of the game is already defined. Please note that this document does not cover multiplayer modes, engine details, etc.
The 1P Game Mode will feature cooperative play (team play).
There are many good ideas around (like the multiplayer game), but if we lose focus, we may not be able to complete the development stage of this game. Many games get canceled due to the lack of proper planning and focus.
For the time being, let's focus to complete what is planned here and set aside other stuff (like the multiplayer game). While this may not please everyone, we want to deliver a complete and polished game. We have this vision and we're working hard in order to achieve these goals. Only this plan by itself describes a medium sized game which may take a few years to be completed, so we think this task is already hard enough.
Plot
Long time ago the ancient gods have created a sacred and powerful item, the Dimensional Scepter. This scepter grants ultimate power to anyone who possesses it, and since it can be very dangerous in the wrong hands, the gods have hidden it in the Dimensional Gate.
Gimacian the Dark is an evil wizard who needs darkness to increase his powers. He knows where the Dimensional Gate is located and he will try to open it using the Dimensional Rings. If he gets that power, he will rule the universe, and nothing will be able to stop him. Surge and his friends must prevent Gimacian the Dark from opening the gate, or existence as we know it will be over!
See also: Game Story
List of game modes
1P Game Mode
This is the regular 1-player mode, where the user has to get through a sequence of levels in order to clear the game. The game will save the progress of the player automatically.
See also: List of planned levels
Tutorial game mode
The tutorial teaches the player how to play (interactively). It shows the basics of the cooperative play and the individual abilities of the characters. There's no save-progress feature.
See also: Tutorial Level
Custom quests
A quest is a series of levels. Regular users are able to create levels as well. The game will save the progress of the player automatically.
See also: Custom quests
Controls
The game may be played using the keyboard or a joystick. Default keyboard mapping:
Key | Effect |
---|---|
Arrow keys | Move the active character |
Space bar | Jump |
ENTER | Pause the game |
Left CTRL key | Change the active team member |
ESC | Quit the game |
Print Screen or = | Take snapshot |
F6 | Enable/disable joypad |
F12 | Level editor |
Main Characters
"Surge" the Rabbit
This character has control over lightning that can affect certain objects in different ways.
See also: "Surge" the Rabbit
"Neon" the Squirrel
This character can fly using a jetpack and pick up the other characters to carry them around.
See also: "Neon" the Squirrel
"Charge" the Badger
This character can climb up walls.
See also: "Charge" the Badger
Gimacian the Dark
An evil wizard who wants to transform the world into pure darkness in order to become the absolute ruler.
See also: Gimacian the Dark
Sharp
This guardian of the Dimensional Gate resembles a porcupine, and is willing to do whatever it takes to guard the Dimensional Scepter!
See also: Sharp
Main items
Throughout the game, you'll find special items which will be helpful in your quest against evil. Most of the items are contained in item boxes. To pick an item from an item box break open the box a spin attack or by jumping on it. Other items you just collect by touching them.
These are the main items, that can be found through the game. There are, however, other level-specific items which are not listed in here.
Rings
Ring
Rings keep you from getting hurt if you are attacked. When the player gets hit, he/she loses all his/her rings. If you have no rings when attacked you will lose a life. On the other hand, if you manage to collect and amount of 100 rings you'll win an extra life!
Big ring
Touch it to go to the bonus level. If the player has cleared all the bonus levels, the big ring gives you 50 extra rings.
Blue ring
Blue rings are worth 5 rings.
Item boxes
Life box
Increases Life Count by 1 point. The box differs depending on your current character.
Ring box
Smash the box to get 10 extra rings.
Invincibility stars box
Smash the box to become invincible to attacks and traps for a few seconds. However, if you fall to a bottomless pit, remain underwater for too long, or be crushed between two moving bricks, you'll lose a life!
Speed shoes box
Increases your speed for a few seconds.
Shield box
Smash the box to get a protection shield. The shield will protect you for only one hit.
Fire shield box
Smash the box to get a fire shield. This shield protects you against fire objects and regular hits.
Trap box
If you smash this box you'll be hurt and lose your rings. If the player has no rings, he/she dies.
Little animals
Little animals appear when an enemy gets killed. A group of them also appear when you break the Animal Machine at the end of a level.
Suggestion: use open source mascots such as Tux and Wilber as the little animals.
TODO: insert original user-made art (little animals)
Spring pads
Spring pads come in three colors and if the player steps on them they will catapult the player at different high speeds in a certain direction: yellow (weak), red (medium) and blue (very strong). They come in eight directions: N, NW, W, SW, S, SE, E, NE.
Switch
Activates a teleporter or opens a door. Its behavior depend on which object is closest.
Door
Players can't get through doors, unless somebody is stepping on the closest switch. Some doors only open if the appropiate color related switch is pressed.
Teleporter
Once activated, teleports the entire team to the same spot.
TODO: insert original user-made art of this item
Checkpoint orb
Once touched, the spawn point of the characters will be changed to the position of the checkpoint orb. If you die, the team will restart the level at the checkpoint orb rather than at the beginning of the stage.
Goal
A simple goal sign.
TODO: insert original user-made art of this item
End sign (end of the act)
Touch it to clear the act. It's placed after act 1 and act 2.
TODO: insert original user-made art of this item
Animal machine (end of the zone)
Break it in order to clear the zone. It appears after the player beats the boss on act 3.
TODO: insert original user-made art of this item
Bumper
If the player touches it, he/she bounces back.
Spikes
If you touch the top of the spikes you'll get hit. If the player has no rings, he/she dies. Spikes can now be placed on the wall or on the ceiling. Moving spikes are now available, too.
DNA Door
Each player has his own DNA Door. These can be recognized by the color. Orange DNA Doors are for Surge, brown DNA Doors are Neon's, while Charge can only go through the grey DNA Doors. These doors are now available in horizontal and vertical positions.
Levels
1P Game Mode Levels
The levels are designed in order to explore both cooperative play and the individual abilities of the characters. Unlike most similar platformers, this game provides a greater level of interaction between the player and the levels. It's more than just a jump'n'run, as the user must come up with some strategy in order to get through the levels.
This is the list of planned levels. Please note that not all of them have been designed yet.
The levels below are as they appear in the game's current storyline. These are subject to change.
Main article: Game Story
Sunshine Paradise
The first level is very easy to get through. It has a sunny background, water and some magic mountains on the background. It has areas that are wooded, and clearings, so the player can see the background.
Main article: Sunshine Paradise
Waterworks Zone
This level takes place on a massive dam. Water is gushing around the player, and there are tanks of water. This introduces underwater gameplay.
Main article: Waterworks Zone
Rainbow Realm Zone
Combines elements from Speed Slider (from Knuckles Chaotix) and Rainbow Road (from Mario Kart 64), adding some original ideas as well. This level is more about racing/running than it is about strategy.
Main article: Rainbow Realm Zone
Black Forest Zone
A forest where many of Gimacian's creatures reside. "Charge" the Badger is being held captive here.
Main article: Black Forest Zone
City Chill Zone
A city covered in ice, due to Gimacian.
Main article: City Chill Zone
Music Stadium
A level located in the middle of City Chill zone, that seems to stand out from everything else. Music notes are everywhere.
Main article: Music Stadium
Dragon Egg Zone
Sand area. This is the habitat of dangerous dragons under the control of Gimacian, which are holding Neon captive.
Main article: Dragon Egg Zone
Crystal Temple
A sacred and hidden temple, in a cave setting. Water appears here, and this serves as the 'hard' water level.
Main article: Crystal Temple
Spring Forge Zone
This is the place where springs are made. In reality, it is secretly building Gimacian's ultimate weapon underground.
Main article: Spring Forge Zone
Magma Mine Zone
A rename for Melted Metal zone. A level filled with dangerous creatures digging out the supplies for Gimacian's Sky Fortress. The Sky Fortress can be seen in the background.
Main article: Magma Mine Zone
Sky Fortress
Gimacian's ultimate weapon to take over the world. Unlike other zones, this one only has two Acts.
Main article: Sky Fortress
Sky Brawl
The third Act of Sky Fortress broken into three parts, as Surge, Neon, and Charge fight to the finish on the deck of Sky Fortress.
Main article: Sky Brawl
Dimensional Gate
This level will be available only if the player gets the 8 Dimensional Rings.
Main article: Dimensional Gate
Demonic Duel
This level will be available only if the player gets the 8 Dimensional Rings. This is the game's true final boss. It will involve all three characters getting their own part in the battle.
Main article: Demonic Duel
Bonus Stages
Pseudo 3D levels. If the player beats a bonus level, he’ll receive one Dimensional Ring. There are 8 Dimensional Rings of varying colors.
See also: Bonus Stages
Tutorial
The Tutorial Level teaches the user, interactively, how to play the game. It shows the basics of the cooperative play and the individual abilities of the characters.
See also: Tutorial Level
Level Editor
Go to: How to make a level
Game MODs ("moddable" capabilities)
Go to: Introduction to Modding