Game Design Document

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List of game modes

1P Game Mode

This is the regular 1-player mode, where the user has to get through a sequence of levels in order to clear the game. The game will save the progress of the player automatically.

See also: List of planned levels

Tutorial game mode

The tutorial teaches the player how to play (interactively). It shows the basics of the cooperative play and the individual abilities of the characters. There's no save-progress feature.

See also: Tutorial Level

Custom quests

A quest is a series of levels. Regular users are able to create levels as well. The game will save the progress of the player automatically.

See also: Custom quests

Controls

The game may be played using the keyboard or a joystick. Default keyboard mapping:

Key Effect
Arrow keys Move the active character
Space bar Jump
ENTER Pause the game
Left CTRL key Change the active team member
ESC Quit the game
Print Screen or = Take snapshot
F6 Enable/disable joypad
F12 Level editor

Characters

"Surge" the Rabbit

This character can get through DNA doors, as well as use additional moves when covered by a special shield.

See also: "Surge" the Rabbit

"Neon" the Squirrel

This character can fly and pick up the other characters to carry around.

See also: "Neon" the Squirrel

"Charge" the Badger

This character can glide and climb walls.

See also: "Charge" the Badger

Gimacian the Dark

An evil wizard who needs darkness to increase his powers. He wants to transform the world into pure darkness in order to become the absolute ruler. His origins are unknown, but it's believed he somehow came from another dimension.

See also: Gimacian the Dark

Sharp

This guardian of the Dimensional Gate resembles a porcupine, and is willing to do whatever it takes to guard the Dimensional Scepter!

See also: Sharp

Dark Surge

Surge's negative form. He appears in Sky Brawl. Has the same ability as Surge.

See also: Dark Surge

Anti-Neon

Neon's negative form. He appears in Sky Brawl. Has the same ability as Neon.

See also: Anti-Neon

Nega-Charge

Charge's negative form. He appears in Sky Brawl. Has the same ability as Charge.

See also: Nega-Charge

Items

Throughout the game, you'll find special items which will be helpful in your quest against evil. Most of the items are contained in item boxes. To pick an item from an item box break open the box a spin attack or by jumping on it. Other items you just collect by touching them.

Rings

Rings

Ring

Rings keep you from getting hurt if you are attacked. When the player gets hit, he/she loses all his/her rings. If you have no rings when attacked you will lose a life. On the other hand, if you manage to collect and amount of 100 rings you'll win an extra life!

Big ring

Touch it to go to the bonus level. If the player has cleared all the bonus levels, the big ring gives you 50 extra rings.

Blue ring

Blue rings are worth 5 rings.

Item boxes

Item Boxes

Life box

Increases Life Count by 1 point. The box differs depending on your current character.

Ring box

Smash the box to get 10 extra rings.

Invincibility stars box

Smash the box to become invincible to attacks and traps for a few seconds. However, if you fall to a bottomless pit, remain underwater for too long, or be crushed between two moving bricks, you'll lose a life!

Speed shoes box

Increases your speed for a few seconds.

Shield box

Smash the box to get a protection shield. The shield will protect you for only one hit.

Fire shield box

Smash the box to get a fire shield. This shield protects you against fire objects and regular hits.

Trap box

If you smash this box you'll be hurt and lose your rings. If the player has no rings, he/she dies.

Little animals

Little animals appear when an enemy gets killed. A group of them also appear when you break the Animal Machine at the end of a level.

Suggestion: use open source mascots such as Tux and Wilber as the little animals.

TODO: insert original user-made art (little animals)

Spring pads

Spring pads come in three colors and if the player steps on them they will catapult the player at different high speeds in a certain direction: yellow (weak), red (medium) and blue (very strong). They come in eight directions: N, NW, W, SW, S, SE, E, NE.

Spring Pads

Switch

Activates a teleporter or opens a door. Its behavior depend on which object is closest.

Door

Players can't get through doors, unless somebody is stepping on the closest switch. Some doors only open if the appropiate color related switch is pressed.

Switches and Doors

Teleporter

Once activated, teleports the entire team to the same spot.

TODO: insert original user-made art of this item

Checkpoint orb

Once touched, the spawn point of the characters will be changed to the position of the checkpoint orb. If you die, the team will restart the level at the checkpoint orb rather than at the beginning of the stage.

Checkpoint orb

Goal

A simple goal sign.

TODO: insert original user-made art of this item

End sign (end of the act)

Touch it to clear the act. It's placed after act 1 and act 2.

TODO: insert original user-made art of this item

Animal machine (end of the zone)

Break it in order to clear the zone. It appears after the player beats the boss on act 3.

TODO: insert original user-made art of this item

Bumper

If the player touches it, he/she bounces back.

Bumper

Spikes

If you touch the top of the spikes you'll get hit. If the player has no rings, he/she dies. Spikes can now be placed on the wall or on the ceiling. Moving spikes are now available, too.

Spikes

DNA Door

Each player has his own DNA Door. These can be recognized by the color. Orange DNA Doors are for Surge, brown DNA Doors are Neon's, while Charge can only go through the grey DNA Doors. These doors are now available in horizontal and vertical positions.

DNA Doors

Levels

1P Game Mode Levels

The levels are designed in order to explore both cooperative play and the individual abilities of the characters. Unlike most similar platformers, this game provides a greater level of interaction between the player and the levels. It's more than just a jump'n'run, as the user must come up with some strategy in order to get through the levels.

This is the list of planned levels. Please note that not all of them have been designed yet.

The levels below are as they appear in the game's current storyline. These are subject to change.

Main article: Game Story

Sunshine Paradise

The first level is very easy to get through. It has a sunny background, water and some magic mountains on the background. It has areas that are wooded, and clearings, so the player can see the background.

Main article: Sunshine Paradise

Waterwork Zone

This level takes place on a massive dam. Water is gushing around the player, and there are tanks of water. This introduces underwater gameplay.

Main article: Waterwork Zone

Rainbow Realm Zone

Combines elements from Speed Slider (from Knuckles Chaotix) and Rainbow Road (from Mario Kart 64), adding some original ideas as well. This level is more about racing/running than it is about strategy.

Main article: Rainbow Realm Zone

Black Forest Zone

A forest where many of Gimacian's creatures reside. "Charge" the Badger is being held captive here.

Main article: Black Forest Zone

City Chill Zone

A city covered in ice, due to Gimacian.

Main article: City Chill Zone

Music Stadium

A level located in the middle of City Chill zone, that seems to stand out from everything else. Music notes are everywhere.

Main article: Music Stadium

Dragon Egg Zone

Sand area. This is the habitat of dangerous dragons under the control of Gimacian, which are holding Neon captive.

Main article: Dragon Egg Zone

Crystal Temple

A sacred and hidden temple, in a cave setting. Water appears here, and this serves as the 'hard' water level.

Main article: Crystal Temple

Spring Forge Zone

This is the place where springs are made. In reality, it is secretly building Gimacian's ultimate weapon underground.

Main article: Spring Forge Zone

Magma Mine Zone

A rename for Melted Metal zone. A level filled with dangerous creatures digging out the supplies for Gimacian's Sky Fortress. The Sky Fortress can be seen in the background.

Main article: Magma Mine Zone

Sky Fortress

Gimacian's ultimate weapon to take over the world. Unlike other zones, this one only has two Acts.

Main article: Sky Fortress

Sky Brawl

The third Act of Sky Fortress broken into three parts, as Surge, Neon, and Charge fight to the finish on the deck of Sky Fortress.

Main article: Sky Brawl

Dimensional Gate

This level will be available only if the player gets the 8 Dimensional Rings.

Main article: Dimensional Gate

Demonic Duel

This level will be available only if the player gets the 8 Dimensional Rings. This is the game's true final boss. It will involve all three characters getting their own part in the battle.

Main article: Demonic Duel

Bonus Stages

Pseudo 3D levels. If the player beats a bonus level, he’ll receive one Dimensional Ring. There are 8 Dimensional Rings of varying colors.

See also: Bonus Stages

Tutorial

The Tutorial Level teaches the user, interactively, how to play the game. It shows the basics of the cooperative play and the individual abilities of the characters.

See also: Tutorial Level

Level Editor

Go to: How to make a level

Game MODs ("moddable" capabilities)

Go to: Introduction to Modding