Characters
From Open Surge Engine Wiki
Overview
Characters are human-readable .chr files located in the characters/ folder. They're used to create playable characters.
See also: Level_specification#players
Structure
.chr files contain the following information:
- the name of the character;
- the multipliers. These values are used to specify how fast a character runs, how high it jumps, how fast it accelerates, etc. For example, if you set the acceleration to one, it will accelerate at the default rate (set by the game engine). If you set it to two, it will accelerate two times faster than that. If you set it to 0.5, it will accelerate by half of the default rate, and so on. By default, all the multipliers are set to 1.0;
- the animations for each action the character performs: walk, run, jump, etc. See also: Sprites;
- the sound effects this character uses: jump, brake, etc.;
- optionally, the name of a companion object. If specified, the companion object, which automatically observes its owner character, can be used to develop special moves. This object is spawned when the players are spawned. IMPORTANT: the companion object should have the always_active flag specified.
Example
// --------------------------------------------------------------------------- // Open Surge Engine // http://opensnc.sourceforge.net // // File: characters/surge.chr // Desc: character definition: Surge // Author: OS Team // --------------------------------------------------------------------------- character "Surge" { companion_object ".surge_companion" multipliers { acceleration 1.0 deceleration 1.0 topspeed 1.0 jump 1.0 jumprel 1.0 gravity 1.0 rollthreshold 1.0 brakingthreshold 1.0 } animations { sprite_name "SD_SURGE" stopped 0 walking 1 running 2 jumping 3 springing 13 rolling 3 pushing 14 gettinghit 11 dead 8 braking 7 ledge 10 drowned 9 breathing 12 waiting 15 ducking 4 lookingup 5 winning 10 ceiling 16 } samples { jump "samples/jump.wav" roll "samples/roll.wav" death "samples/death.wav" brake "samples/brake.wav" } }