TODO SFX
From Open Surge Engine Wiki
This section is deprecated due to newer versions. We ask that you don't use the information provided in this section, but read up on the most recent information available on this wiki or in the forum.
Overview
This is the list of original user-made sound effects that must be developed by the community. If you can help designing sound effects, please send us your contributions.
You're free to improve samples from the "completed tasks" list if you're able to. Please send any improvements to our forums.
Brief Specifications
- Use .wav or .ogg for sound effects
- Samples must be small in terms of file size (~100KB should be the maximum; below 50KB is appropriate).
Tasks
Browse the samples/ folder for more information
Task | Assigned to | % |
---|---|---|
High priority | ||
Medium priority | ||
Low priority | ||
Completed tasks | ||
Spring sound effect (spring.wav) | Mateus Reis | 100% |
Smart spikes: appearing (spikes_appearing.wav) | Alexandre | 100% |
Smart spikes: disappearing (spikes_disappearing.wav) | Alexandre | 100% |
Checkpoint orb sound (checkpoint.wav) | Mateus Reis | 100% |
Break the ground (break.wav) | Mateus Reis | 100% |
Thunder shield (thundershield.wav) | SilverstepP | 100% |
Shield sound effect (shield.wav) | SilverstepP | 100% |
Fire shield sfx (fireshield.wav) | SilverstepP | 100% |
Water shield sfx (watershield.wav) | SilverstepP | 100% |
Jump (jump.wav) | Mateus Reis | 100% |
Collected a ring (ring.wav) | Mateus Reis | 100% |
Lost the rings (ringless.wav) | Mateus Reis | 100% |
Roll attack (spin.wav) | Mateus Reis | 100% |
Charge sfx (spindash1.wav) | Mateus Reis | 100% |
Release sfx (spindash2.wav) | Mateus Reis | 100% |
Brake effect (brake.wav) | Mateus Reis | 100% |
Hit a boss (bosshit.wav) | Mateus Reis | 100% |
GUI: option (choose.wav) | Mateus Reis | 100% |
GUI: go back (return.wav) | Mateus Reis | 100% |
GUI: select an option (select.wav) | Mateus Reis | 100% |
GUI: select an option, alternative version (select_2.wav) | Mateus Reis | 100% |
Ring counting (ringcount.wav) | Mateus Reis | 100% |
Jetpack (neon_jetpack.wav) | Mateus Reis | 100% |
GUI: access denied (deny.wav) | d1337r | 100% |
Air bubble (bubbleget.wav) | SilverstepP | 100% |
Bumper (bumper.wav) | SilverstepP | 100% |
Big ring (bigring.wav) | Mateus Reis | 100% |
Goal sign (endsign.wav) | Mateus Reis | 100% |
Glasses (glasses.wav) | Mateus Reis | 100% |
Teleporter (teleporter.wav) | Mateus Reis | 100% |
Enter the water (water_in.wav) | Mateus Reis | 100% |
Leave the water (water_out.wav) | Mateus Reis | 100% |
Death (death.wav) | Mateus Reis | 100% |
Destroy an enemy (destroypop.wav) | Alexandre | 100% |
Spikes (spikes.wav) | Mateus Reis | 100% |
Door open (door1.wav) | Mateus Reis | 100% |
Door close (door2.wav) | Mateus Reis | 100% |
Door switch (switch.wav) | Mateus Reis | 100% |
Cash (cash.wav) | SilverstepP | 100% |
Drown (drown.wav) | Mateus Reis | 100% |