TODO List

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This section is deprecated due to newer versions. We ask that you don't use the information provided in this section, but read up on the most recent information available on this wiki or in the forum.

Overview

This list is related to programming.

This is the list of features that will be implemented in future versions of the game. Feature requests must be posted on the forums. Please note that *not* all requests may be accepted/implemented and that there are *no* deadlines, since this project is made in our free time. However, be sure that we're doing our best.

Tasks

Task Assigned to  %
High priority
Medium priority
Ajustable water height in the editor - request - 0%
Scripting engine: new command to write text to a log file - request - 0%
Scripting engine :: new command: set/get the movement multipliers of the player - request - 0%
Scripting engine :: new command: set_blending_mode - 0%
Scripting engine :: new commands: play_quest, quest_levelid() - 0%
Scripting engine :: new command: change_background - request - 0%
Scripting engine :: new command: on_magic_glasses - request - 0%
Scripting engine :: grant players shields through scripting - 0%
Scripting engine :: dynamically change parameters of a playing sample - request - 0%
Video settings - allow configurable resolution - request - 0%
New item box: combine rings - request - 0%
New item box: Open Surge ring box - request - 0%
Scripting engine :: new command: pulverize - request - 0%
Character system :: user defined properties - request - 0%
Scripting engine :: new command: on_category_collision - request - 0%
Scripting engine :: mouse input - request - 0%
Scripting engine :: video playback - request - 0%
Scripting engine :: give means to check if the player movement is enabled or not - request - 0%
Scripting engine :: angularMove and angleTo() - request - 0%
Scripting engine: string support - 0%
Scripting engine: nanocalc - reference counting for arrays - 0%
Port the engine to mobile devices (should be high priority, but this requires substantial resources to be developed) - 0%
Bricks - friction coefficient - request - 0%
Create new levels from within the game - request - 0%
Low priority
Bonus Levels (pseudo 3D). Alternatives: Mode7 or simple tubes - 0%
Level snapshots - request - 0%
Scripting engine :: ripples effect (water) - request - 0%
Completed tasks
Main game engine - completed on version 0.1.0 Alexandre 100%
Improve the friction and the gravity - completed on version 0.1.1 Alexandre 100%
Improve the teleporters - completed on version 0.1.1 Alexandre 100%
Translation module - support for several languages - completed on version 0.1.2 Alexandre 100%
.ogg music support - request - completed on version 0.1.2 Alexandre 100%
Joystick support - completed on version 0.1.2 Alexandre 100%
Reduce memory usage in order to make it easier to port the game to other platforms (like Dreamcast, PSP, etc) - request - completed on version 0.1.2 Alexandre 100%
Foreground/background passable bricks (this is the z-index property of the bricks) - completed on version 0.1.3 Alexandre 100%
Jump sensitivity - request - completed on version 0.1.3 Alexandre 100%
Spindash through multiple boxes - request - completed on version 0.1.3 Alexandre 100%
Cloud bricks (also known as "one-way platforms") - request - completed on version 0.1.3 Alexandre 100%
Level templates - request - completed on version 0.1.3 Alexandre 100%
Level Editor Grid - request - completed on version 0.1.3 Alexandre 100%
Mac OS X Port - request Christian Zigotzky 100%
Upgrade to Allegro 4.4 - completed on version 0.1.4 Alexandre 100%
Rewrite the item system - completed on version 0.1.4 Alexandre 100%
'Sticky' physics - request - completed on version 0.1.4 Alexandre 100%
Foreground support - request - completed on version 0.1.4 Alexandre 100%
MODding capabilities: users can change the graphics of the sprites - completed on version 0.1.4 Alexandre 100%
MODding capabilities: users can change the sound effects - completed on version 0.1.4 Alexandre 100%
MODding capabilities: scripting language Alexandre 100%
MODding capabilities: users can develop custom enemies - completed on version 0.1.4 Alexandre 100%
MODding capabilities: users can program new items - completed on version 0.1.4 Alexandre 100%
MODing capabilities: users can develop new bosses - completed on version 0.1.4 Alexandre 100%
Rewrite the enemy/baddies system - completed on version 0.1.4 Alexandre 100%
Thunder shield - completed on version 0.1.4 Alexandre 100%
Acid shield - completed on version 0.1.4 Alexandre 100%
Water shield - completed on version 0.1.4 Alexandre 100%
Wind shield - completed on version 0.1.4 Alexandre 100%
Fire shield - completed on version 0.1.4 Alexandre 100%
Multiple bosses per level - request - completed on version 0.1.4 Alexandre 100%
Object scripting system - new command: set_zindex - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - mathematical capabilities and variables - completed on version 0.2.0 Alexandre 100%
MODding capabilities: users can customize the fonts - completed on version 0.2.0 Alexandre 100%
Use TTF to display texts - completed on version 0.2.0 Alexandre 100%
Load a quest before the title screen (introduction cutscene) - request - completed on version 0.2.0 Alexandre 100%
Object categories - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - detect when buttons get pressed - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - calendar functions - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - return_to_previous_state - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - switch_character - request - completed on version 0.2.0 Alexandre 100%
Level editor - eraser - request - completed on version 0.2.0 Alexandre 100%
Display the path of moveable platforms in the level editor - request - completed on version 0.2.0 Alexandre 100%
Object scripting system - new command: load_level / teleport - request, request - completed on version 0.2.0 Alexandre 100%
Level editor - create hotkey to reload the level - request - comments: completed on version 0.2.0 Alexandre 100%
MODding capabilities: users can customize the HUD (head-up display) - comments: completed on version 0.2.0 Alexandre 100%
Make a spatial hash to store the level entities - comments: completed on version 0.2.0 Alexandre 100%
Waiting and winning animations - request - comments: completed on version 0.2.0 Alexandre 100%
Single-play game mode (the player controls only one character at a time) - request - comments: completed on version 0.2.0 Alexandre 100%
Rewrite and extend the characters system - comments: completed on version 0.2.0 Alexandre 100%
Rewrite the physics engine - reference: http://www.youtube.com/watch?v=Q9WJDy02LUs&feature=related - comments: completed on version 0.2.0 Alexandre 100%
Rewrite the loop system - reference: http://www.youtube.com/watch?v=Q9WJDy02LUs&feature=related - comments: completed on version 0.2.0 Alexandre 100%
Scripting engine :: new command: set_scale scale_x scale_y - comments: completed on version 0.2.0 Alexandre 100%
Improve the credits screen - comments: completed on version 0.2.0 Alexandre 100%
Option to enable/disable joypad - comments: completed on version 0.2.0 Alexandre 100%
Joypads track up to 8 buttons - comments: completed on version 0.2.0 Alexandre 100%
Scripting engine :: stop_sample - comments: completed on version 0.2.0 Alexandre 100%
Video settings - allow a few resize options: 1x, 2x, 3x, 4x - request - comments: completed on version 0.2.0 Alexandre 100%
Input device: custom mapping (joystick/keyboard) - request - comments: completed on version 0.2.0 Alexandre 100%
Input device: support for multiple input devices (2-player mode) - request - comments: completed on version 0.2.0 Alexandre 100%
Use less CPU, especially when paused - request - comments: completed on version 0.2.0 Alexandre 100%
Improve the camera - completed on version 0.2.0 Alexandre 100%
Develop water (for water levels) - completed on version 0.2.0 Alexandre 100%
Use the hqx image filter - request - completed on version 0.2.0 Alexandre 100%
Rewrite the audio module (Linux): use OpenAL (f****** PulseAudio breaks all Allegro games out there...) - completed on version 0.2.0 Alexandre 100%
Scripting engine :: array support - completed on version 0.2.0 Alexandre 100%
Scripting engine :: new command: on_player_invincible / on_player_speedshoes Alexandre & lunarrush 100%
Scripting engine :: reset global variables when the quest is over/aborted Alexandre 100%
Dropped tasks
Load quests and loop levels in the launcher - request - comments: the launcher program has been removed on version 0.1.3. Use the main menu and the options screen instead.
A new level editor program - comments: the built-in level editor is improving gradually. There's also Level Creator, an external level editor made by a community member
Implement doors/switches of multiple colors - request - comments: not needed anymore - one can implement it through the object scripting system
Simple cutscenes support: custom quests can display slide shows - request - comments: not needed anymore - one can make cutscenes via scripting
Simple cutscenes support: custom quests support video playback - request - comments: not needed anymore - one can make cutscenes via scripting
New brick type: danger - request - comments: not needed; make it via scripting
New brick type: gravity - request - comments: not needed; make it via scripting
New brick type: pushable - request - comments: not needed; make it via scripting
New brick type: portable - request - comments: not needed; make it via scripting
Pipes - request - comments: not needed; make it via scripting
New bricks types: sag, speed - request - comments: not needed; make it via scripting
Object scripting system - new command: change_all_objects_states - request - comments: use global variables in your script to simulate this behavior
Object scripting system - new commands: disable_character_switch, enable_character_switch - request - comments: customize the startup object to achieve this effect
Configure in a .def file the position and the animation of the magic glasses relative to the character who is using it - comments: solve it with scripting
Level Editor snap system - request - comments: use the grid
New brick type: water - request - comments: make custom objects instead
"Save progress" feature - comments: you can hack up such a system using save_level