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  • ...atformers in general ('''see also:''' [[How to make a level|how to use the Level Editor of Open Surge]]). ...hasized throughout the whole article. Open Surge levels have the following design goals:
    14 KB (2,465 words) - 00:48, 29 August 2021

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  • ** [[How to make a level]] ** [[Level Design Document|Level design]] | [[Quests]] | [[Level specification]]
    3 KB (445 words) - 22:20, 22 September 2022
  • ...reates the experience of joy with its gameplay, graphics, sounds and level design featuring a style from the 90's. ...es: level-specific and generic. Level-specific gimmicks appear in a single level and are in line with its theme. Generic gimmicks appear in multiple levels
    12 KB (1,870 words) - 00:18, 11 July 2022
  • [[File:Brick-palette.png|256px|thumb|right|Bricks being displayed in the level editor]] == Design guidelines ==
    17 KB (2,693 words) - 00:45, 6 August 2020
  • ...ether with one click by a level designer. They are used to simplify level design and to allow modular placement of certain structures such as loops. The template level of Opensurge uses groups heavily because of the new brick specification. Yo
    2 KB (292 words) - 16:13, 26 June 2022
  • ...nd controlling. Individuals who work on this project understand the [[Game Design Document#Philosophy|philosophy of the game]]. ...decisions. In spite of this authority, every individual follows the [[Game Design Document#Philosophy|philosophy of the game]] and respect the other members
    4 KB (572 words) - 18:08, 5 September 2010
  • Please select a level: * [[Game Design Document]]
    182 B (20 words) - 18:12, 25 February 2012
  • ...ored. This zone has 2 acts, both of which are Surge only, and a boss. This level takes inspiration from the [https://en.wikipedia.org/wiki/Itaipu_Dam Itaipu ...s-Boss-Concept-B.jpg|512px|thumb|left|Size comparison and early boss fight design]]
    3 KB (508 words) - 01:23, 1 September 2022
  • ...atformers in general ('''see also:''' [[How to make a level|how to use the Level Editor of Open Surge]]). ...hasized throughout the whole article. Open Surge levels have the following design goals:
    14 KB (2,465 words) - 00:48, 29 August 2021
  • This tutorial explains how to make a basic level using the built-in Level Editor. At the time of this writing, the latest version of the game is 0.5. ...introduction to the built-in Level Editor. You'll be able to make your own level in just a '''few minutes''', but only with basic features like simple platf
    6 KB (1,035 words) - 13:38, 24 December 2021
  • <Celdecea> yes, it is sort of slow but does have a level feel, I'm not as good at describing audio though <wrath1138> and it does feel like water level, but maybe like use this for when sonic is underwater and a little more spe
    32 KB (5,110 words) - 21:22, 11 April 2010
  • === Step #1: the level editor === This is your starting point: learning how to use the level editor is the most basic skill to be used in Open Surge.
    6 KB (903 words) - 22:06, 22 September 2022
  • ...the specification of level files (.lev). You will not learn how to make a level here. This will present you documentation that teaches you how Open Surge l ...make a level, follow this link: [[How to make a level]]. Also read [[Level Design Document]] for tips on how to make great levels.
    13 KB (1,898 words) - 16:12, 26 June 2022
  • [[File:Sunshinesky.png|600px|thumb|none|images/sunshinesky.png (design by KZR)]] ...rs: X position and Y position. both counting from the top left edge of the level. higher X values mean to the right, higher Y values mean downwards.
    11 KB (1,432 words) - 00:28, 25 January 2011
  • We then build the level using the 64x64 big blocks we do it because it makes it MUCH easier/better to design the levels... and because we can almost completely automatize (what's the v
    10 KB (1,754 words) - 20:33, 7 May 2011
  • * [[Game Design Document]] | Level music
    2 KB (329 words) - 18:14, 25 February 2012
  • This is a few points of advice for all who want to design their own custom objects. Not the other way around. New COD's (custom object designers) want to design a fancy boss first of all, but fails due to the lack of knowledge. Babies n
    4 KB (651 words) - 23:17, 23 September 2021
  • ** [[How to make a level/es|¿Cómo hacer un nivel?]] ** [[Game Design Document/es|Documento de diseño del juego]]
    5 KB (723 words) - 22:21, 15 March 2016
  • ** [[How to make a level/pt|Como fazer um nível?]] ** [[Game Design Document/pt|Documento de design do jogo]]
    5 KB (705 words) - 00:53, 28 July 2014
  • ** [[How to make a level/it|Come fare un livello?]] ** [[Game Design Document/it|Documento di proggetazione del gioco]]
    4 KB (584 words) - 16:41, 10 June 2013
  • Confira o nosso [[Game Design Document]]. Veja: [[How to make a level]].
    10 KB (1,565 words) - 01:31, 31 July 2018

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