Art workflow

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Obsolete This document is obsolete, but kept for archival purposes.

This document describes the workflow necessary to get a piece of artwork into the game.

General Workflow

  • Conclude that specific artwork is needed for the game.
  • Identify the specific artwork needed.
    • Prepare a request for the artwork; include color schemes, ratios, fonts, and/or concepts.
    • Publish the request and accept submissions.
  • Filter submissions.
    • Reject with prejudice pieces which do not fit the request.
      • Use this opportunity to identify flaws with the request.
    • Reject without prejudice pieces which fit the request but are otherwise not desirable.
    • Consider modifying the request and calling for another round of submissions.
  • Send desirable submissions to the brickset designer
    • Brickset designer will prepare level samples
    • Identify pieces which need further work and await resubmissions.
      • Reject without prejudice pieces needing serious work.
  • Select desired piece.
    • Brickset designer will have taken over from here.

Considerations

  • Fonts are often licensed. If a person is using a font bundled with their operating even in a graphic, they must be licensed to do so just like a complete graphic. Insist on open or freeware fonts, and get the name of every font used in a graphic.
  • Textures can be licensed as well. If the artist does not make their own textures then they must be clear about where their textures came from. Dead-simple procedural textures such as gradients or diagonal lines probably would not meet a threshold of originality, but it is best to ensure only original textures are used.